Thursday, September 30, 2010

New D3 Class? What do you think?

Well it's my first time ever trying to "guess" at the fifth class, but I do know how many of these are out there. Ranging from deranged killer clown (Sweet Tooth?) to more serious Rogue/Ranger classes. I fall into the category of more serious guesses. Also, I discovered how bad I am at coming up with "clever" names for skill trees. So here it is!(Quoted for highlight)


Class Discussion
Diablo 3 5th Class

Scout

Tree 1 - The Bow tree (Some catchy name as it covers both bows and Nature based magics)
**The Scout has spent his/her entire life perfecting the art of killing from afar or not killing at all. A master of both his/her bow and the use of natural magics to enhance his/her chosen weapon.

Tree 2 - Traps (Not unlike the assassin's but following the nature based theme. Also "Traps" is boring... catchy name please)
**The Scout is trained in the use of traps for both evading pursuers, Ambushing key enemies and debilitating would-be combatants.

Tree 3 - The evasion/stealthy tree (Again catchy name needed. Follows the nature theme and gives a possible druid-like element)
**The Scout has also learned a various number of survival skills. Most of which come from the study of various animal life.

Resource - Again... need some catchy name.
** Starts out at a max amount. The maximum amount increase based on character level. The resource is regenerated via killing an enemy or using certain abilities from Tree 1 or Tree 3.


Basically I think this would make an interesting class. If no one likes the Nature theme change it to a mage-like theme and it should work the same lol.


What do you guys think? 

Diablo Clone!

Uber Diablo (Diablo II)

Uber Diablo or Diablo Clone is a monster that spawns only on Hell difficulty ladder games on Battle.net when a certain number of Stone of Jordan rings are sold to merchants. A notification is displayed on-screen whenever a Stone of Jordan is sold, indicating the number that have been sold. Once a certain number of these rings are sold, the whole screen shakes and the words "Diablo Walks the Earth" appear on the screen. This message means that Uber Diablo has spawned. He will spawn at the first Super Unique monster you encounter. So you can basically choose the location to fight Uber Diablo by selecting which Super Unique you want him to replace. He is similar in appearance to Hell level Diablo and is a formidable challenge. When killed, Uber Diablo drops the only unique small charm in the game, the Annihilus. It is recommended to have high lightning and fire resistance and physical damage reduction before taking on Uber Diablo.


How Uber Diablo Spawns

As mentioned, Uber Diablo spawns when a certain number of Stones of Jordan have been sold to merchants. This was originally intended to combat the rampant duping of SoJ's and, though it is now a somewhat antiquated problem, this is still the system used to spawn him.
When a game is created in Diablo II, it is randomly created on a server or IP Address, which range from .30 to .180, for a total of 150 possible servers. Each server keeps track of the number of SoJ's sold, and Uber Diablo will walk when a certain number have been sold. The exact number is unclear, but it is generally believed to range from 75-150. There are several methods to track which servers are close to spawning Uber Diablo, the easiest of which is likely to join the chat channel Op DClone. The most difficult part of camping an Uber Diablo spawn is landing a game in the correct server. To determine which server your game is on, make sure you are in the game, tab out to your desktop, and click the Start button on your Windows taskbar. Choose (or type in) Run and type in cmd. This will open a command prompt, into which you type:
netstat –n | find "4000"
This will cause a line of numbers to appear. Your server number is the number that appears directly before :4000 at the end of the line. Now all that's left to do is repeat this process until you create a game in the appropriate server. It should be noted that servers are realm specific, so an Uber Diablo spawn on server .45 on USWest will not necessarily correlate to a spawn on .45 on USEast
Stats
Uber Diablo
Demon
DifficultyHealthResistancesDrain EffectivenessLocations (Monster Level)
CFLMPhyPsn

File:Diablo Hell (Diablo II).gif

Hell642,70095959550509515%Spawns Randomly (110)

D3 Level(60) cap is this true?

We've been working with a level cap that's quite a bit different. It was something I had alluded to a while back but I think it's probably worth discussing sooner rather than later.
So, we're working with a lower level cap for a myriad of reasons but really the main point that they're more or less all linked to is that we came to the conclusion that a cap of 99 exists for the sake of itself. Meaning that it's a really high number despite all sorts of good things like meaningful player/skill/power pacing, item distribution, balance, etc. It's sort of this long term goal that really didn't matter, almost an Achievement without the flashy graphics or *bwong* sound. You didn't need to reach 99 to do anything, in almost all ways the game stopped somewhere in the 80's (for a lot of people a lot lower), but by stretching the player out over an additional 20 or so levels to 99 it created all sorts of issues we were having problems justifying forcing the game in to. So we're working with a level cap of 60 at the moment. 

This is the point where some of you scream "60!? That's like original World of Warcraft!" And then the rest of you /facepalm and say "60!? Couldn't you pick any other number? Now everyone is going to compare it to World of Warcraft!"

The 60 level cap we're working with came from a lot of time and thinking about our content and how we want the experience to feel at every level. It so happens that it works for us really well.
Of course it all comes down to an XP curve. We could, for instance, say the level cap in Diablo III is 60 and then pace that curve and gain out over what we estimate it took someone to reach 99 in Diablo II. Of course we wouldn't do that but it should help illustrate that the time from 1-60 in Diablo II does not equal the amount of time it will take to reach 60 in Diablo III. 60 levels versus 99 levels doesn't mean less content or less powerful characters, etc. These aren't uniform levels of power that move from game to game. And in fact we are pushing a longer game that Diablo II and I'd argue our characters feel way more powerful. Ok, that out of the way, moving on! 

The leveling experience is always going to stop somewhere because the real game is the item hunt. So, instead of letting it drag out to a less meaningful 80 or so levels like most people saw in Diablo II, we have 60 levels of awesome; at every level you'll get a meaningful and noticeable increase in power. It has a ton of other benefits and fixes a lot of problems a higher cap causes, but I'll take pause.
Bashiok pointed out some very good reasons for this level cap. Most importantly, that this number really is arbitrary. Whether it is sixty or ninety-nine, the actual game and content will be no different. If anything, it just makes gaining each level that much more rewarding. This could also be beneficial for helping with end game content with the natural flow of then end of the game getting your character to max level. Bashiok further commented that the leveling increment would be around level thirty through the first difficulty, level fifty by the end ofthe second and sixty after the hardest difficulty. With this idea, is it possible that the whole game is developed enough to be playable since they know how the flow of leveling will work out over the course of the game?. It will also be interesting to see how this new level cap will work with the new skill system they have in place. Will we only get sixty skill points or will skills not directly level with character level. While this news leave a lot unanswered, it is nice to get another concrete fact about the game. 

D3 Boss Fight

Crazy Graphics In D3 :D 



Diablo 3 Character Released

Wizard

Owing to my lack of tolerance for those who would use magic towards their own nefarious ends, many have assumed that I am averse to the practice of the magical arts on a philosophical level. Nothing could be farther from the truth. My quarrel is with those sorcerers who dismiss the ancient traditions and teachings – teachings that have been honed over millennia in order to preserve respect for authority and the rule of law.

Recently the youth of Caldeum have fallen prey to the overblown stories of just such a delinquent wizard. That is correct: I used the uncouth term wizard, not sorcerer. It seems that even the title of a civilized magic wielder is too restrictive for this young upstart. Through my contacts at the Yshari Sanctum of the mage clans, I am one of the few who actually know the truth behind the rumours now sweeping our streets regarding this hellion who flaunts her magic irresponsibly.
This wizard was sent here to spend her formative years under the tutelage of the best mages in the world. Well, it seems they neglected to teach our wizard manners on her native island of Xiansai, for she was a rude and uncooperative student from the very beginning. Originally under the guidance of the Zann Esu mage clan, she was eventually handed over to the Vizjerei in the hopes that their strict and unbending discipline would break her anarchic spirit. Yet even the esteemalemed Vizjerei instructors were unable to rein her in. She was continually being caught seeking out dangerous and forbidden magic's, heedless of the consequences to herself or anyone around her.
Although there is no truth to the tales that she actually ventured into the infamous Bitter Depths below the Sanctum, she was caught in the Ancient Repositories, where the most dangerous incantations are housed for the safety of the public. When confronted by the great Vizjerei mage Valthek and demanded to account for herself, she brazenly attacked him rather than face the punishment merited by her acts. Exaggerated stories of the battle are already being inflated to mythic proportions by the more rebellious of our city's youth, but suffice it to say that she did not actually best Yshari's most powerful mage in single, honourable combat. The details of the encounter remain unclear, as Valthek has yet to regain consciousness, but it has been verified by reliable sources that she relied on trickery and deceit to bring the great man low. I have also been assured that the extensive property damage was chiefly the result of Valthek's magical prowess, not the upstart wizard's. As to where she is now, no one rightly knows, for she fled the city immediately after the encounter.
It is not my goal to alarm, but I find this situation disturbing. We now have a rebellious wizard, young and inexperienced, wandering the world, dabbling in powerful magic's she does not understand. Those wiser than you or I determined long ago that certain schools of magic were too dangerous and forbade their practice. It is those magic's that this wizard seems determined to explore – magic's centred on manipulating the primal forces from which reality is constructed. Imagine, a headstrong nineteen-year-old youth, able to warp time itself to her will! The thought is truly terrifying. It is my honest hope that this self-styled wizard chooses never to return to Caldeum.

Skill - Disintegrate

disintegrate

Disintegrate

Disintegrate is a very powerful skill for a wizard as it can kill enemies from a distance and can kill lots of enemies very quickly without you being touched. This attack will be very good on bosses especially. As they run towards you, you’ll be causing them lots of damage. All this attack does is make your enemies’ body disintegrate slowly and eventually they are reduced to a pile of bones.
Posted by: Madman

Skill - Electrocute

electrocute

Electrocute

This attack is a chain attack and goes from one enemy to the other till they are all dead. The electricity goes around electrocuting enemies till they are dead. This attack is very useful if you are dealing with large groups of enemies in one place. As you advance your skill, the electrocute time will increase causing more damage.
Posted by: Te-

Skill - Teleport

teleport

Teleport

This attack is also from Diablo 2. The Sorceress can use it to move around quicker, as well as helping avoid the need to open doors. Teleport will be a well used ability for the wizard allowing for a quick escape route when you’re in trouble or to gain some distance ready for a long ranged ability.
Posted by: Umadbro

Skill - Magic Missile

magic missile

Magic Missile

This attack will be very effective especially when used with another attack such as Slow Time. With this combo you’ll be able to slow you enemies’ attacks at the same time shooting your missiles at normal speed. The Magic Missiles are a dark ball which gets shot at your enemy and can be used in rapid succession. The ability alone will cause many players to use the Wizard.
Posted by: Vajownerer

Skill - Slow Time

slow time

Slow Time

This is a great ability. It slows your enemies’ attacks or missiles down within your bubble of protection. This gives you the time to avoid the attack and counter-attack your enemy. All the time, you are able to move about in normal speed, very handy.

D3 Characters

Witch Doctor
Most believe the fearsome witch doctor of the umbaru race a legend, but I have seen one in battle with my own eyes. And it was difficult to believe, even then. He dispatched his opponent with terrifying precision, assaulting his victim's mind and body with elixirs and powders that evoked fires, explosions, and poisonous spirits. As if these assaults were not enough, the witch doctor also had at his command the ability to summon undead creatures from the netherworld to rend the flesh from his enemy's body.

I came upon this rare display as I ventured deep into the interior of the dense Torajan jungles that cover the southern tip of the great eastern continent, in the vast area known as the Teganze, with the goal of seeking out the tribes that reside there. This area is extremely secluded, and heretofore unseen by foreign eyes. I was fortunate to befriend the witch doctor I saw in battle, and, through him, his tribe: the Tribe of the Five Hills.
The culture of the umbaru of the lower Teganze is fascinating and perplexing to those hailing from more civilized walks of life. For instance, the Tribe of the Five Hills frequently engages in tribal warfare with both the Clan of the Seven Stones and the Tribe of the female witch doctorClouded Valley, but these are matters of ritual and not of conquest. I had heard tales that these wars are waged in order that the victors may replenish their supply of raw materials for the human sacrifices that their civilization revolves around, and when I timidly asked my hosts more about this topic, I must admit their laughter made me fear for my safety. However, through stumbled attempts at communication of such complex topics as what constitutes heroism and honour in their society, I gathered that only those taken in battle are considered worthy of the ritual sacrifice, much to my relief.
Upon further discussions with my hosts, I discovered that these tribes define themselves by their belief in the Mbwiru Eikura, which roughly translates to "The Unformed Land" (this is an imprecise translation, as this concept is completely foreign to our culture and language). This belief holds that the true, sacred reality is veiled behind the physical one we normally experience. Their vitally important public ceremonies are centred upon sacrifices to the life force that flows from their gods, who inhabit the Unformed Land, into this lesser physical realm.
The witch doctors are finely attuned to this Unformed Land and are able to train their minds to perceive this reality through a combination of rituals and the use of selected roots and herbs found in the jungles. They call the state in which they interact with this other world the Ghost Trance.

Alongside the primacy of the belief in the life force and the Unformed Land, the second most sacred belief of the tribes is their philosophy of self-sacrifice and non-individuality, of suppressing one's self-interest for the good of the tribe. This idea, so foreign to our culture, struck me as something I wished to delve into much more deeply.

Unfortunately, there was intense social upheaval among the tribes due to an incident involving their most current war (inasmuch as I could discern in the ensuing bedlam), and the charged atmosphere warranted my quick departure before I could ask anything further of my hosts.

Diablo 3 Release New Characters

y: D3S Admin

New Characters

male wizard
Over the past few weeks Blizzard have been steadily releasing further 
information and images of the new characters in Diablo 3. We have been 
working hard to give you all the information you need the moment its 

released.
The latest to be released is the new Male Wizard. Dressed in  a fine
 red satin outfit and awesome plate armour he is definitely going to be
 a popular choice of character.
Check out all the characters, their skills and abilities, and images of each 
male and female version in our characters section.

A New Evil Descends Over The World Of Sanctuary




sanctuaryTwenty years have passed since we first saw the demonic lords, Diablo, Mephisto, and Baal, try to take over the World of Sanctuary. Bent on a violent and murderous rampage taking humans to the brink of survival. For those who battled these Evils, the pain and memory of these events fades very slowly.
Now Deckard Cain returns to the ruins of Tristram Cathedral. He's searching for clues to defeat a new evil. Fallen from the heavens is a fiery harbinger of evil, hitting the ground at the exact same spot where Diablo once entered the World of Sanctuary. The fire from the heavens awakens all the ancient evils, and calls the heroes of the World of Sanctuary to once again defend the mortal world against the increasing powers of these Evil Burning Hells.

Diablo 3 Sanctuary Map

Make sure you know your way around the world, you don't want to get lost! Learn about each area in detail in our section dedicated to the D3 Santcuary, our speciality.

diablo 3 sanctuary world map


Blizzard have released a New Monk Trailer



new monk trailerNew Diablo 3 Monk Trailer Video
Have you seen the new Monk in action? Blizzard have just
released a new trailer video which we are confident you will
love. Check out our Diablo 3 monk page to watch this
new movie clip.The trailer is just over 60mb in size and
will take a few seconds to begin playing




The last weeks of autumn had settled upon Ivgorod, and the first breath of winter had crept into the air. As night fell and the sun dipped below the horizon, I was all too grateful to take refuge in a tavern. As I entered, I noted a certain tension in the room. Despite the hour, it was not busy, with only scattered, small groups huddled at the tables around the edges of the room. The benches at the centre of the room were empty except for one man.

The man seemed ignorant of the cold. He was dressed like a beggar, wearing little more than an orange sheet wound around his body, leaving half of his chest exposed. A garland of large wooden beads hung around his thick neck. His head was completely shaved, with the exception of a wild bushy beard. Then, recognition struck me: upon his forehead he had a tattoo of two red dots, one larger than the other. As any informed student of the peoples and cultures of this world must also realize, this man was one of the monks of Ivgorod, the secretive and reclusive holy warriors of the country.
I had heard countless fantastic stories about the monks, tales that were surely the beneficiary of significant embellishment. The monks’ skin, the accounts said, was as hard as iron, impenetrable by the blade of any sword or by the point of any arrow, and their fists could break stone as easily as you or I would snap a twig. Though the unassuming man before me seemed miles away from what I had heard and read of the monks, I approached cautiously, sliding down onto the bench across from him, eager to take his measure. He beckoned me forward with a small wave of his hand.

 "Ah, a soul brave enough to sit with me. Come, friend."
Food was placed before me, but I had little hunger for it, focusing instead on recording the details of the monk's life. He told me of his belief in the existence of a thousand and one gods, gods he believed could be found in all things: the fire in the hearth, the water in the river and the air that we breathed. Pretty enough for a story, perhaps. But any reasoned individual must surely, as I did, scoff at such a view of the world as little more than superstition. He went on to describe his intense mental and physical training, his unending quest to hone his mind and body into an instrument of divine justice. Though I do wonder for what need his thousand gods would require a mortal man to implement their will. When I asked him why he did not carry a sword or, indeed, any weapon at all, he simply replied, "My body is my weapon." Then raising his hand and tapping his forehead, he added, "As is my mind."

Most unexpectedly, I would be treated to a display of this mastery.
A group of men approached our table, knocking my book to the floor and shoving me out of the way, producing knives and other weapons as they advanced. They were focused only on the solitary figure of the monk seated across from me. I scrabbled beneath the table, having an inkling of what was to come. I watched as at some unseen signal, they attacked.

Without rising from his seat, the monk met the first man's lunging slash, grabbing his wrist and tossing him carelessly over his shoulder, throwing him into a table with a loud crash. The suddenness of the monk's attack momentarily stunned the men, and as they stood there, he rose.

That was when chaos broke out.

The monk was a fluid mass of restrained energy, meeting every attack with hardly a moment's distress. He fought with hands and feet in a way I had never seen before. In my days, I have witnessed my share of drunken bar brawls, but this was something else altogether. The sound of bones crunching with each of his strikes mixed with something I could not quite believe: the monk was laughing as he fought. One by one, he dispatched his foes until only one remained.
Female
Woman Monk
That one picked up a chair and hurled it toward the monk. The monk swung his arm forward and struck the incoming projectile, meeting the solid oak of the chair with his closed fist. The wood broke apart, splinters filling the air as the shattered pieces of the stool fell harmlessly to the ground around him.

"You don't fool me, demon," the monk spat. He pulled his arms back to his sides, then extended his hands before him and began to chant. A nimbus of white light appeared around his head, growing larger and more intense until it completely encompassed the monk’s body. He roared, and the light blew outward. As it washed over the other man, his skin peeled away, revealing a red-skinned demon beneath and threw the creature through the front doors of the tavern.

The monk hurtled forward, but his individual movements were too fast for my eyes to track. It seemed as though there were seven of him raining blows upon the demon from every side. Staggered, the demon stumbled. The monk grabbed the demon by the neck, grinning as he pulled his free arm back, crackling energy glowing on his open hand. He shoved his palm forward, and when it struck the demon, its body exploded: muscle, skin and bones tore apart, and the smell of burning flesh filled the air.

I would not have believed it if I had not seen it with my own two eyes. It seems the stories of these peerless warriors might not have been as exaggerated as I first thought.



pSkill - Crippling Wave

crippling wave

Crippling Wave

In this attack, the Monk waves his staff to make a blue wave which then travels and deals damage to your enemies. Most monks will use this attack because of its speed and damage ability. This attack is ideal for one enemy at a time, but can be affective on up to 3 enemies at a time. This attack would be very good against bosses or other “hard” enemies’.
Posted by: Madman

Skill - Impenetrable Defence

impenetrable defence

Impenetrable Defence

This attack is simply the best for any Monk. Any attack directed at you will be returned to the attacker and protects you from damage. All Monks will want this attack for this sole reason. This attack is basically a bubble and then the monk uses his staff to throw the attack back to the enemy doing the damage to them instead. Many people will be Monks because of this one attack.
Posted by: tyownerer

Skill - Exploding Palm

exploding palm

Exploding Palm

Spinning around, this attack causes a great deal of damage to your enemies. This attack can be used in quick succession and is very effective against large groups. Bosses and other strong enemies’ will feel the effect of this ability.
Posted by: Legomancer

Skill - Seven Sided Strike

seven sided strike

Seven Sided Strike

Set this attack in motion, and a series of strikes will fly in and hit your enemies from multiple directions causing a great deal of damage. When coupled with an Exploding Palm you’ll easily kill off large groups of attackers very easily.
Posted by: Te-

Skill - Way of the Hundred Fists

way of the hundred fists

Way of the Hundred Fists

This attack uses a lot of manor, but can be used in quick succession and caused a lot of damage. This attack is a 3 stage attack and is most effective against large, closely grouped together attackes